Super Mario Land



Super Mario Land (スーパーマリオランド Sūpā Mario Rando?) is a platforming video game developed by Nintendo for the Game Boy handheld game console. It and the Game Boy debuted in Japan on April 21, 1989, in the United States on July 31, 1989, and in Europe on September 28, 1990.[4] Super Mario Land marked Mario's first appearance on the Game Boy and was a launch title for the Game Boy in Japan, North America and Europe. It is one of the first games re-released on the "Virtual Console" for the Nintendo 3DS.

Reviews of the game were generally favorable. The game drove initial sales of the Game Boy and has sold over 18 million copies in total.[5] Super Mario Land was also the first game of the Mario series produced by Gunpei Yokoi. A sequel, Super Mario Land 2: 6 Golden Coins, was released in 1992. Another sequel, Wario Land: Super Mario Land 3, was released in 1994. {| class="toc" id="toc"

Contents

 * 1 Gameplay
 * 2 Plot
 * 3 Development
 * 4 Reception
 * 5 Legacy
 * 6 References
 * 7 External links
 * }

Gameplay
A level in the Easton kingdom of Super Mario Land.See also: Gameplay of Mario seriesThe gameplay of Super Mario Land is similar to that of ''[http://en.wikipedia.org/wiki/Super_Mario_Bros. Super Mario Bros.]'' and its Japanese successor for the Nintendo Entertainment System. As in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga, the "Mysterious Spaceman," and save Princess Daisy.[6] However, there are some differences from earlier Mario games as well.

Mario's primary attack is to jump on top of his enemies, which normally kills them. However, there are a few antagonists who cannot be undone in this manner or may even cause damage to Mario if he jumps on them. Power-ups like the Super Mushroom work normally, but the Fire Flower enables Mario to throw "superballs" that fly at a 45-degree angle and ricochet off floors, walls, and ceilings. Unlike traditional fireballs, Superballs can also be used to collect coins, which is useful for coins that are difficult or impossible to reach otherwise.[7] Also, unlike other games in the series, gameplay doesn't pause briefly when Mario collects a power-up or takes damage.

In two specific levels Mario flies in the "Sky Pop" aeroplane or travels in the "Marine Pop" submarine instead of walking.[8] In these levels, there is no Super Flower because Mario can shoot the entire time. He still can grow by getting a Super Mushroom or become invincible by getting a Starman. During these levels, the screen constantly scrolls forward until it reaches the boss at the end, and it is not possible to slow down or stop it. Mario can be killed either by an enemy or by being crushed by the edge of the screen.[7]

The game consists of four worlds with three levels each.[8] At the end of every level, there is a tower with an access at the top and at the bottom. If Mario can reach the upper access, there is a bonus level in which the player can win extra lives or power-ups. If he only reaches the lower access, the game continues normally. At the end of every third level, Mario has to fight a boss by either battling it or getting around it to reach a point behind them that will end the battle, similar to fighting Bowser in the original Super Mario Bros. After the game is completed, the game returns to the title screen, and the player is given the option to play in "Hard Mode." If the game is finished in Hard Mode, the game goes back to the title screen and allows the player to choose which stage to start in, allowing for replay of any particular stage.[7]

Plot
The story of Super Mario Land is set in the peaceful realm of Sarasaland, which is split into the four kingdoms of Birabuto, Muda, Easton, and Chai. One day, a mysterious alien named Tatanga appears and hypnotizes the inhabitants of Sarasaland, including Daisy. He kidnaps Princess Daisy in order to marry her. Mario then sets out to rescue her from Tatanga, traveling through the four geographical areas of Sarasaland and defeating Tatanga's minions along the way, as well as finding the monsters that pretend to be Daisy in order to fool Mario. Mario finally corners Tatanga in the skies of the Chai kingdom, bringing down his alien warship and rescuing Daisy, who kisses him and takes him back to her castle.[6] [7]

Development
The game was produced by Gunpei Yokoi, who previously produced Donkey Kong (1981), Donkey Kong Junior (1982), ''[http://en.wikipedia.org/wiki/Mario_Bros. Mario Bros.] (1983) and Metroid'' (1986). It featured music written by Hirokazu Tanaka, who also composed for Duck Hunt (1984).[9] Hiroshi Yamauchi, then president of Nintendo, wanted a Mario game to be on the Game Boy, and ordered Yokoi to create the game with his development team, Nintendo Research & Development 1.[10] This would be the first original portable Mario game since the others made for the Game and Watch. This would also be the first Mario game developed without Shigeru Miyamoto, Yokoi's protege and creator of Mario and The Legend of Zelda.[10] Early in conceptual development, they decided to recreate the classic gameplay of the 1985 original in new worlds that took Mario far from the Mushroom Kingdom. It seemed like the perfect title to help sell their new system.[11] Yokoi's take on Mario helped the Game Boy surpass the NES as Nintendo's best selling platform, and the game itself just surpassed Super Mario Bros. 3's sales figures.[10]

Initially, Nintendo planned to package Super Mario Land with the Game Boy, but decided to package Tetris instead at the insistence of Henk Rogers, who convinced Nintendo of America head Minoru Arakawa that a Mario title would only sell the Game Boy to young boys instead of everyone.<sup class="reference" id="cite_ref-IGNvid_11-0">[12] This was the first game that released for the original Game Boy.

Reception
Super Mario Land sold 18.06 million copies,<sup class="reference" id="cite_ref-selling_4-1">[5] making it the seventh-highest selling game of the Mario series and the fourth-highest selling game for the Game Boy.<sup class="reference" id="cite_ref-16">[17] As a result of its success, it was re-released in 1996 as part of the Game Boy Player's Choice series of games that have sold over one million units. Official Nintendo Magazine later named the game one of the best Nintendo games of all time, ranking it 73rd on their list of the top 100.<sup class="reference" id="cite_ref-17">[18] However, despite its success, it is the least critically successful of the Mario series.

Receptions of the game were generally positive. It holds an average rating of 8.4/10 and 9.2/10 respectively at IGN,<sup class="reference" id="cite_ref-ignpage_7-2">[8] as well as an average rating of 8.3/10 and 7.3/10 respectively at GameSpot.<sup class="reference" id="cite_ref-18">[19] Justin Searls of Nintendojo wrote that Super Mario Land continued the brilliance of its predecessor and gave it a 9 out of 10.<sup class="reference" id="cite_ref-19">[20] He remarked that the game was "very similar to the original Mario Brothers. It seems that the Mario sprites are almost identical to its predecessor." Also, some reviewers criticized the control, finding it imprecise compared to the other Mario games.<sup class="reference" id="cite_ref-20">[21] <sup class="reference" id="cite_ref-21">[22] <sup class="reference" id="cite_ref-22">[23]

Legacy
Super Mario Land 2: 6 Golden Coins is a sequel to the game, including a new character called Wario.<sup class="reference" id="cite_ref-23">[24] Wario Land: Super Mario Land 3 takes Wario into his own adventures, without Mario. Wario Land was an attempt to expand the appearance of Wario in Super Mario Land 2 to a starring role, and was successful, as it eventually led to many successful games in the Wario franchise. The original game also marks the first appearance of Princess Daisy to the Mario series. Both Wario and Daisy are featured in most Mario spin-off titles, including the Mario Party series and the Mario Kart series.<sup class="reference" id="cite_ref-24">[25]

The Mario Land brand was used for the first time in 17 years in 2011's Super Mario 3D Land.